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Aug 2024 – Sep 2024

Evolutionary Artificial Intelligence

I created a real-time 2D simulation environment with Unity and developed a game in C#. In this environment, I trained multiple agents using Python-based RL libraries and comparatively analyzed their learning processes and adaptation abilities by testing each agent under different, dynamic environmental conditions. In the project, I demonstrated the potential of Reinforcement Learning algorithms in critical application areas like the defense industry by measuring the agents' performance in automation scenarios.

Overview

I created a real-time 2D simulation environment with Unity and developed a game in C#. In this environment, I trained multiple agents using Python-based RL libraries and comparatively analyzed their learning processes and adaptation abilities by testing each agent under different, dynamic environmental conditions. In the project, I demonstrated the potential of Reinforcement Learning algorithms in critical application areas like the defense industry by measuring the agents' performance in automation scenarios.

Technologies

Generative AIData EngineeringProgrammingArtificial IntelligenceAI Agents

External Links