Aug 2024 – Sep 2024
Evolutionary Artificial Intelligence
I created a real-time 2D simulation environment with Unity and developed a game in C#. In this environment, I trained multiple agents using Python-based RL libraries and comparatively analyzed their learning processes and adaptation abilities by testing each agent under different, dynamic environmental conditions. In the project, I demonstrated the potential of Reinforcement Learning algorithms in critical application areas like the defense industry by measuring the agents' performance in automation scenarios.
Overview
I created a real-time 2D simulation environment with Unity and developed a game in C#. In this environment, I trained multiple agents using Python-based RL libraries and comparatively analyzed their learning processes and adaptation abilities by testing each agent under different, dynamic environmental conditions. In the project, I demonstrated the potential of Reinforcement Learning algorithms in critical application areas like the defense industry by measuring the agents' performance in automation scenarios.